Реферат на тему Starcraft Essay Research Paper UNIT NAME MEDICRACE
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Starcraft Essay, Research Paper
UNIT NAME: MEDIC
RACE: Terran
RANK: 1st Lieutenant
VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1
COSTS
Mineral: 50
Gas: 25
Food: 1
TECH TREE
Built From: Barracks
Pre-Requisite: Academy
WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a
SPELLS/SPECIAL ABILITIES
Heal (Spell)
Casting Cost: 1 mana point for every 2 hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.
Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this spell on any unit to remove harmful spell effects (does not affect Stasis Field, but does include Lockdown)
Optic Flare (Spell)
Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit will have his sight range reduced to 1 matrix permanently (unless restored by Medic). The unit affected should have ?Blinded? displayed in info box. Also removes detection ability if the unit had any.
NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g
Optic Flare (Spell)
Researched at: Academy
Research Cost: 100m, 100g
Caduceus Reactor (+50 Mana Capacity)
Researched at: Academy
Research Cost: 150m, 150gUNIT NAME: VALKYRIE FRIGATE
RACE: Terran
RANK: Lt. Commander
VITAL STATISTICS
Hit Points: 200
Armor Class: Heavy
Armor: 2
COSTS
Mineral: 250
Gas: 125
Food: 3
TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower
WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1
SPELLS/SPECIAL ABILITIES
Halo Rockets
This is the Valkyrie?s only attack. It is an Air to Air attack that fires a volley of 8 small missiles at a target. The missiles will hit at and around the target within a 3 x 3 matrix area. Each missile does a small amount of splash damage in its target area.
NEW UPGRADES
None
UNIT NAME: LURKER
RACE: Zerg
RANK: n/a
VITAL STATISTICS
Hit Points: 125
Armor Class: Heavy
Armor: 1
COSTS
Mineral: 50
Gas: 100
Food: 2
TECH TREE
Built From: Hydralisk
Pre-Requisite: Lair, Aspect Research
WEAPONS
Weapon System: Subterranean Spines
Attack Type: Ground only
Damage Class: Normal
Splash Damage: Yes (Straight Line)
Damage: 20
Bonus: 2
SPELLS/SPECIAL ABILITIES
Attack while Burrowed
The Lurker may Burrow himself. This acts exactly like Burrow for other Zerg units, but while Burrowed, the Lurker may attack. The Lurker always has this ability, it does not have to researched.
Subterranean Spines
The Lurker may only attack while Burrowed. The attack is a series on spines that rip through the ground in a straight line from the Lurker to the target to its maximum range. Every enemy unit in the path of the spines will take damage.
NEW UPGRADES
Lurker Aspect
Research at: Hydralisk Den (after Lair)
Research Cost: 125m, 125g
UNIT NAME: DEVOURER
RACE: Zerg
RANK: n/a
VITAL STATISTICS
Hit Points: 250
Armor Class: Heavy
Armor: 2
COSTS
Mineral: 150
Gas: 50
Food: 2
TECH TREE
Built From: Mutalisk
Pre-Requisite: Greater Spire
WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2
SPELLS/SPECIAL ABILITIES
Corrosive Venom: The Devourer has an attack that can only effect air units. It will damage its target and splash all surrounding targets with a corrosive acid. Units that are affected will take longer to fire and will take more damage when attacked.
NEW UPGRADES
none
UNIT NAME: CORSAIR
RACE: Protoss
RANK: n/a
VITAL STATISTICS
Hit Points: 100
Shields: 80
Armor Class: Medium
Armor: 0
COSTS
Mineral: 150
Gas: 100
Food: 2
TECH TREE
Built From: Stargate
Pre-Requisite: none
WEAPONS
Weapon System: Neutron Flare
Attack Type: Air only
Damage Class: Normal
Splash Damage: Yes (Small area)
Damage: 5
Bonus: 1
SPELLS/SPECIAL ABILITIES
Neutron Flare: The Corsair fires short quick bursts of Photon energy that are very effective against groups of small flying units.
Disruption Web (Spell)
Casting Cost: 125
Range: 9 Matrix
Description: Can cast a web of energy in a small area of effect that disrupts all attacks that are within it. All ground units, including photon cannons, spore colonies, sunken colonies, and bunkers, cannot attack while within the Web?s area of effect.
NEW UPGRADES
Disruption Web
Research at: Fleet Beacon
Research Cost: 200m, 200g
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
Research Cost: 100m, 100g
UNIT NAME: DARK TEMPLAR
RACE: Protoss
RANK: none
VITAL STATISTICS
Hit Points: 80
Shields: 40
Armor Class: Light
Armor: 1
COSTS
Mineral: 125
Gas: 100
Food: 2
TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives
WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3
SPELLS/SPECIAL ABILITIES
Permanent Cloaking
Dark Templars are always cloaked, just like the Observer, they can only be attacked if detected first.
Dark Archon Meld
Two Dark Templars may combine into a Dark Archon.
NEW UPGRADES
none
UNIT NAME: DARK ARCHON
RACE: Protoss
RANK: n/a
VITAL STATISTICS
Hit Points: 25
Shields: 200
Armor Class: Heavy
Armor: 1
COSTS
Mineral: 0
Gas: 0
Food: 4
TECH TREE
Built From: 2 Dark Templars
Pre-Requisite: none
WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a
SPELLS/SPECIAL ABILITIES
Feedback (Spell):
Casting Cost: 50
Range: 8 Matrix
Description: Targeted spell that when cast on a unit, that unit lose all of its mana and will take an amount of damage equal to the mana lost.
Mind Control (Spell):
Casting Cost: 150 + Shields
Range: 6 Matrix
Description: The Dark Archon may take control of any unit when this spell is cast. The spell costs 200 mana and it will drain all the shields from the Dark Archon when it is cast.
Maelstrom (Spell):
Casting Cost: 100
Range: 8 Matrix
Description: Area of effect spell (same size as Ensnare) that will stun (cannot move or attack) all organic units for several seconds.
NEW UPGRADES
Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g
Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g
Argus Talisman (+50 mana capacity)
Research at: Templar Archives
Research Cost: 150m, 150g
NEW UPGRADES TO EXISTING UNITS
ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player?s Ultralisks an addition +2 to their armor.
ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.
GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his ground attack range.