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Реферат на тему Starcraft Essay Research Paper UNIT NAME MEDICRACETerranRANK1st

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Starcraft Essay, Research Paper

UNIT NAME: MEDIC

RACE:Terran

RANK:1st Lieutenant

VITAL STATISTICS

Hit Points:60

Armor Class:Light

Armor:1

COSTS

Mineral:50

Gas:25

Food:1

TECH TREE

Built From:Barracks

Pre-Requisite:Academy

WEAPONS

Weapon System:none

Attack Type:n/a

Damage Class:n/a

Splash Damage:n/a

Damage:n/a

Bonus:n/a

SPELLS/SPECIAL ABILITIES

Heal (Spell)

Casting Cost: 1 mana point for every 2 hp healed

Range: 2

Description: The Medic starts with this

spell and may cast it on any organic

ground units to heal damage.

Restoration (Spell)

Casting Cost: 50

Range: 6 Matrix

Description: The Medic may cast this spell on any unit to remove harmful spell effects (does not affect Stasis Field, but does include Lockdown)

Optic Flare (Spell)

Casting Cost: 75

Range: 8 Matrix

Description: Targeted spell. The unit hit will have his sight range reduced to 1 matrix permanently (unless restored by Medic). The unit affected should have ?Blinded? displayed in info box. Also removes detection ability if the unit had any.

NEW UPGRADES

Restoration (Spell)

Researched at: Academy

Research Cost:100m, 100g

Optic Flare (Spell)

Researched at:Academy

Research Cost:100m, 100g

Caduceus Reactor (+50 Mana Capacity)

Researched at: Academy

Research Cost:150m, 150gUNIT NAME: VALKYRIE FRIGATE

RACE:Terran

RANK:Lt. Commander

VITAL STATISTICS

Hit Points:200

Armor Class:Heavy

Armor:2

COSTS

Mineral:250

Gas:125

Food:3

TECH TREE

Built From:Starport

Pre-Requisite:Armory, Control Tower

WEAPONS

Weapon System: Halo Rockets

Attack Type:Air only

Damage Class: Explosive

Splash Damage: Yes (Small area)

Damage: 5 per missile

Bonus:1

SPELLS/SPECIAL ABILITIES

Halo Rockets

This is the Valkyrie?s only attack. It is an Air to Air attack that fires a volley of 8 small missiles at a target. The missiles will hit at and around the target within a 3 x 3 matrix area. Each missile does a small amount of splash damage in its target area.

NEW UPGRADES

None

UNIT NAME: LURKER

RACE:Zerg

RANK:n/a

VITAL STATISTICS

Hit Points:125

Armor Class:Heavy

Armor:1

COSTS

Mineral:50

Gas:100

Food:2

TECH TREE

Built From:Hydralisk

Pre-Requisite:Lair, Aspect Research

WEAPONS

Weapon System: Subterranean Spines

Attack Type:Ground only

Damage Class: Normal

Splash Damage: Yes (Straight Line)

Damage: 20

Bonus:2

SPELLS/SPECIAL ABILITIES

Attack while Burrowed

The Lurker may Burrow himself. This acts exactly like Burrow for other Zerg units, but while Burrowed, the Lurker may attack. The Lurker always has this ability, it does not have to researched.

Subterranean Spines

The Lurker may only attack while Burrowed. The attack is a series on spines that rip through the ground in a straight line from the Lurker to the target to its maximum range. Every enemy unit in the path of the spines will take damage.

NEW UPGRADES

Lurker Aspect

Research at: Hydralisk Den (after Lair)

Research Cost: 125m, 125g

UNIT NAME: DEVOURER

RACE:Zerg

RANK:n/a

VITAL STATISTICS

Hit Points:250

Armor Class:Heavy

Armor:2

COSTS

Mineral:150

Gas:50

Food:2

TECH TREE

Built From:Mutalisk

Pre-Requisite:Greater Spire

WEAPONS

Weapon System: Corrosive Venom

Attack Type:Air only

Damage Class: Normal (special)

Splash Damage: No

Damage: 25

Bonus:2

SPELLS/SPECIAL ABILITIES

Corrosive Venom: The Devourer has an attack that can only effect air units. It will damage its target and splash all surrounding targets with a corrosive acid. Units that are affected will take longer to fire and will take more damage when attacked.

NEW UPGRADES

none

UNIT NAME: CORSAIR

RACE:Protoss

RANK:n/a

VITAL STATISTICS

Hit Points:100

Shields:80

Armor Class:Medium

Armor:0

COSTS

Mineral:150

Gas:100

Food:2

TECH TREE

Built From:Stargate

Pre-Requisite:none

WEAPONS

Weapon System: Neutron Flare

Attack Type:Air only

Damage Class: Normal

Splash Damage: Yes (Small area)

Damage: 5

Bonus:1

SPELLS/SPECIAL ABILITIES

Neutron Flare: The Corsair fires short quick bursts of Photon energy that are very effective against groups of small flying units.

Disruption Web (Spell)

Casting Cost: 125

Range: 9 Matrix

Description: Can cast a web of energy in a small area of effect that disrupts all attacks that are within it. All ground units, including photon cannons, spore colonies, sunken colonies, and bunkers, cannot attack while within the Web?s area of effect.

NEW UPGRADES

Disruption Web

Research at: Fleet Beacon

Research Cost: 200m, 200g

Argus Jewel (+50 mana capacity)

Research at: Fleet Beacon

Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

RACE:Protoss

RANK:none

VITAL STATISTICS

Hit Points:80

Shields:40

Armor Class:Light

Armor:1

COSTS

Mineral:125

Gas:100

Food:2

TECH TREE

Built From:Gateway

Pre-Requisite:Templar Archives

WEAPONS

Weapon System: Warp Blades

Attack Type:Ground only

Damage Class: Normal

Splash Damage: No

Damage: 40

Bonus:3

SPELLS/SPECIAL ABILITIES

Permanent Cloaking

Dark Templars are always cloaked, just like the Observer, they can only be attacked if detected first.

Dark Archon Meld

Two Dark Templars may combine into a Dark Archon.

NEW UPGRADES

none

UNIT NAME: DARK ARCHON

RACE:Protoss

RANK:n/a

VITAL STATISTICS

Hit Points:25

Shields:200

Armor Class:Heavy

Armor:1

COSTS

Mineral:0

Gas:0

Food:4

TECH TREE

Built From:2 Dark Templars

Pre-Requisite:none

WEAPONS

Weapon System: none

Attack Type:n/a

Damage Class: n/a

Splash Damage: n/a

Damage: n/a

Bonus:n/a

SPELLS/SPECIAL ABILITIES

Feedback (Spell):

Casting Cost: 50

Range: 8 Matrix

Description: Targeted spell that when cast on a unit, that unit lose all of its mana and will take an amount of damage equal to the mana lost.

Mind Control (Spell):

Casting Cost: 150 + Shields

Range: 6 Matrix

Description: The Dark Archon may take control of any unit when this spell is cast. The spell costs 200 mana and it will drain all the shields from the Dark Archon when it is cast.

Maelstrom (Spell):

Casting Cost: 100

Range: 8 Matrix

Description: Area of effect spell (same size as Ensnare) that will stun (cannot move or attack) all organic units for several seconds.

NEW UPGRADES

Maelstrom

Research at: Templar Archives

Research Cost: 100m, 100g

Mind Control

Research at: Templar Archives

Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)

Research at: Templar Archives

Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

ULTRALISK

Chitinous Plating

(Improved Ultralisk Armor)

Researched at: Ultralisk Cavern

Research Cost: 150m, 150g

Description: This will give all the player?s Ultralisks an addition +2 to their armor.

ULTRALISK

Anabolic Synthesis

(Faster Ultralisk Movement)

Researched at: Ultralisk Cavern

Research Cost: 200m, 200g

Description: This will greatly increase the speed of all Ultralisks.

GOLIATH

Charon Boosters

(Increased Goliath Missile Range)

Researched at: Machine Shop (also requires Armory)

Research Cost: 150m, 150g

Description: This will increase the Goliath Air attack range. This does not increase his ground attack range.


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