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Реферат на тему FFVII Walkthrough Essay Research Paper 3

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FFVII Walkthrough Essay, Research Paper

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3 . D I S C O N E W A L K T H R O U G H

=========================================================================

(Note that the beginning of this game has been altered somewhat from the

FF7 demo disc packaged with Tobal No. 1 and other FF7 demos.)

————————————————————————-

3 . 1 m a k o r o p o w e r p l a n t

————————————————————————-

ITEMS IN THIS AREA: Potion x3, Phoenix Down, Restore materia,

Assault Gun.

At the start of the game, you’ll have 3 Potions, a Phoenix Down, and an

Ether. You can’t equip Materia until you reach Section 3.3, by the way.

Once you leave the train, check the body of the closest guard twice to

get two Potions. Then head north. You’ll be attacked by some guards.

Take them out with your sword (you may win a Potion for killing them)

and then move left to go outside. Now, talk to your teammates (Biggs,

Wedge, and Jessie), then name yourself and Barret. Make your way to the

northwestern door, and head up in the next room to enter the heart of

the power plant.

Talk to Barret, (who joins you) and then talk to each Avalanche member

to open the doors. After opening the second door, head right to enter

another chamber with a treasure chest (Phoenix Down). Then, go back

and enter the elevator (you’ll have to talk to Jessie first). Press the

arrow switch to activate it.

Work your way down the stairs and go through the door to the left. Then

follow Jessie down the ladder. When he stops, search the area in front

of him for a Potion (it’s hard to see because of the steam). Climb

down, cross the pipes, descend the nearby ladder, and take note of

the Save Point before heading down the walkway.

Pick up the Restore materia on the ground in the next area and set the

bomb. An alarm will sound and you’ll have to fight the boss, a huge

scorpion-like machine.

_________________________________________________________________________

BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0

Cloud’s Bolt magic works well, while Barret should be attacking. The

Search Scope won’t damage you, it just warns as to who the boss will

attack next. When you’ve done enough damage, the boss will start to

shake and Barret will warn Cloud. From this point onward, don’t attack

the boss and heal yourself or simply guard until the boss attacks you.

If you try to hurt it during this time, the boss responds with a damaging

laser ray shot from his tail. A few more hits after it stops shaking and

the boss dies. You’ll get an Assault Gun when you kill it.

_________________________________________________________________________

You now have ten minutes to escape from the power plant. You’ll need

to make your way back to the upside-down T-shaped entrance hall where

one of the Avalanche members is waiting. (If you’ve played the demo

disc, know that you don’t need to ’search’ for the other members; just

talk to Jessie to free him and then get out. Since Barret gets a new

gun after the battle, be sure to equip it. Also, talk to the other

members to open the two doors on your way back.

————————————————————————-

3 . 2 m i d g a r c i t y

————————————————————————-

ITEMS IN THIS AREA: Potion.

After the Avalanche members blow up the passage, head up the stairs.

You’ll meet Aeris here, but she won’t join you yet. In the next

screen, there’s a Potion to the southwest of the circular structure

(near the lampposts). Walk south when you’re done. In this next area,

you’ll meet up with guards and have the choice of running (bottom

choice) or fighting (top choice). After a few more encounters with the

Shinra guards, Cloud’ll jump onto the passing train and run into the

Avalanche gang. After talking to them, walk to the ‘front’ of the

screen and you’ll jump off into another area. Talk to the people here

and one of the members (Jessie) will show you a picture of the Makoro

plant on the train’s screen. Approach Barret and you’ll end up going

to the group’s base.

————————————————————————-

3 . 3 a v a l a n c h e b a s e

————————————————————————-

ITEMS IN THIS AREA: 1500 gil, All materia, Ether.

Head west and go upwards. Talk to the kid by the fence, then head west

again (there’s a Save Point nearby, too). Talk to the people here,

then check out the bar. At the top of the tallest building in the south-

east is a bedroom. The kid here will let you spend the night for 10 gil.

In the bar, you’ll meet Tifa, who is also a member of Avalanche, as well

as Marlene, who is supposedly Barret’s daughter. After naming Tifa,

Barret shows up when you try to leave and reveals the hidden base

underneath the bar. After talking to Barret, Tifa shows up. Leave the

base and you’ll have a short intermission with Tifa. When you meet

Barret afterwards, he’ll give you 1500 gil. If you go to the Beginner’s

Hall above the Weapon Shop outside, you can learn more about playing the

game. You’ll also find that there inside the huge cage. The man in

the right corner of this room has a Materia by his feet (All). Take it

and a chest will drop down that has an Ether inside of it. If you

haven’t already noticed, the two buildings that were locked the other

day are now open.

When you’re ready, go back to the train station to prepare for

Avalanche’s next mission. If you like, you can go to the far right to

enter a train yard, but there’s not much of interest there.

————————————————————————-

3 . 4 m a k o r e a c t o r n u m b e r f i v e

————————————————————————-

ITEMS IN THIS AREA: Ether x2, Potion, Tent, Titan Bangle.

Board the train. When the timer appears after you talk to Tifa, go

through each train car until Tifa jumps off one of the cars and you and

Barret follow her. You’ll end up in an underground railroad passageway.

If you go south (towards the ‘front’ of the screen), you’ll go through

the same screen 5 times before coming to two guards who you can fight.

When the battle’s over, choose the bottom option to keep fighting or the

top option to run away. You can fight the same battle over and over,

so when you get tired of fighting, just pick the top option. An OK place

to gain some experience, gil, and AP, if you think you’ll need it.

Anyway, it’s a lot faster to just head north to where the green barrier

is and go down the hatch to the west (examine it and choose the top

choice twice or the middle option once). Pick up the Ether in the

adjoining passage, climb down the two ladders, and talk to Wedge. Then

go up the ladder near him to reach a room where Jessie is waiting for

you. Take the Potion that’s next to him and climb down the ladder on the

far left end of the room to reach a chamber where you can find a Tent, a

Save Point, and Biggs.

Go up the ladder here to reach the No. 5 Reactor. The room you’re in

should be familiar. Slide down the pipe and then work your way back to

the heart of the plant. After Cloud fiddles with the machinery, go back

to the large room and climb up the stairs and into the elevator. It’ll

take you to a new floor. Grab the contents of the treasure chest outside

(Ether) and then head to the left where there are three control panels.

You’ll need to hit your panel as the same time Barret and Tifa hit

theirs (using the O button), so give it a shot. Instead of waiting for

them to raise their arms, you’ll have an easier time if you time it so

that you hit your panel _just_ before they do. You can’t use the panel

if you didn’t go back to the heart of the power plant. Afterwards, go

through the opened gate (there’s a Save Point here), and head north.

In the T-shaped room, you’ll be stopped by a group of guards, and then

meet President Shinra. After that, a helicopter and a hydrofoil-like

machine show up. The Shinra president leaves in the helicopter, but

the huge machine attacks you and your friends.

_________________________________________________________________________

BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0

Weak against Lightning

This machine turns to face (and attack) whomever hits it. So, if one of

your ch


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